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Old 07-24-2008, 05:17 AM   #11 (permalink)
Dyndrilliac

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Quote:
Originally Posted by Rufus View Post
This works by checking the opcode of a game class that is null unless you are inside a game.
Quote:
Originally Posted by Epsilon View Post
I think it's not exactly a class, but the address of a global variable inside Game.dll's .data section which points to the address of the first member of a dynamically allocated structure.
Actually, it's a byte pointer (a pointer to a byte).
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