The mechanics changes are the big issue, it's true. MBS has got to go. Automine has got to go. Attack-move rally points have got to go. So many more changes... have got to go.
I am all for updating the game, but not for making it easier or changing the macro/micro balance that made the first game great. I read somebody asserting on the SC2 forums that the new changes simply reduce "attention-splitting"... yes, and that is the problem. It was the fact that you had to split your attention between macro and micro, always having to decide at any given moment where your attention was needed more, that created that classic feeling of urgency in the first game. When you were doing macro during a battle you always knew the micro was suffering, and vice versa. You had to CHOOSE, and that was a fundamental aspect of strategy. If they don't recapture this aspect of the game in SC2, it will amount to a turd in a tuxedo.
|