Quote:
Originally Posted by Mojo9o
You can't change a units speed through triggers. The only units who can increase speed are Zealots, Zerglings, Hyrdralisk, Overlords, and Shuttles. Once they have been upgraded you cannot reset the upgrade.
The difference between the AL Scripts is SKill Level of the computer. You would have to test them out to see the difference.
As for hack protections, You can turn a queen into a doodad, causeing anyone who looks at it to crash. Or if you have to mine minerals, you can turn minerals into gas and if any players accumlates 499 minerals end scenario ( for zerg mineral hacks )
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Do you mean if hacker see a queen in dooddad state their game will crash? And if yes is is for all kind of hacker even map hacker?
As for the mineral hack do you mean we set the trigger to turn all mineral into gas and if player accumulate 499 mineral they will automatic loss the game?
But anyway what I am afraid of is the nuclear anywhere hack because I am making a nuclear game. It is an individual game so if there are people who have this hack and nuke it at other people lane and kill unit that should be kill by the other person, then the next few switch for that other person will not be able to continue.
Ok what I want to do is to set the condition to operate the switch.
It is an individual game not team game so the 7 player have different switch name.
ok for player 1 first switch let name it as 1(1) second switch as 1(2) and for player 2 the first switch is 2(1) second switch is 2(2) so on and so fore. player 8 is the computer who will be attack by player 1 to 7. player 8 unit will be coming out in 7 different lane and that 7 differnt lane each belong to 1 of the player.
so we name the 7 starting point as start 1, 2, 3, 4, 5, 6, 7.
My first swich have no proplem but the problem came from the second switch onward. I set the trigger like that for player 1 lane:
player: Player 8
Condition: switch 1(1) is set; current player bring exactly 0 "X" to location 1 (location 1 is a very big area that player 8 will move from start till end)
action: set switch 1(2)
then
player: Player 8
Condition: switch 1(2) is set; current player bring exactly 0 "Y" to location 1
action: set switch 1(3)
and so on...
however, the problem is that the unit cannot come out fast enough.
I say that current player bring exactly 0 unit to location 1 I mean that player have killed all the player 8 unit in location 1 so it is equal to player 8 bring 0 unit to location 1 but when the switch 1(2) has just been set, the game cannot produce the unit fast enough so before player 8 unit can come out to fill location 1, that condition "current player bring exactly 0 "unit" to location 1 " have already been met because it really bring 0 unit to location 1. so switch 1(2) is set and location 1 have 0 player 8 unit --> go on to set the other switch.
I know what I type is abit long and hope you can understand.
