it helps create a fantasy, or a vision of the game/movie world, as its completly different than what we normally see. it allows more realisticly to find intresting items that youd normally not find in a mint condition city, like equipment, cover, items, as if the world really was blown to hell, there would be peices of everything laying around. there would also be more obsticles allowing the designer to create a path or map realisticly blocking the way he doesnt want you to go, instead of an invisible wall.
and in a war game/movie, what do we want to see?? we want to see **** blown, and getting blown to hell. some of us, if not all of us fantasize of having to live in a world enveloped by chaos and disorder. so of course we are more interested in the game, because it is more like what we fantasize than just a regular city.
i care about every detail in a blown up city, all the physics of all the cool junk laying around. in half life 2, i just ran around picking stuff up and throwing it around. i had more fun doing that than shooting guards. a junkyard is awesome, so many thing you can blow up without a care in the world.
its completly logical that destroyed worlds would be more interesting, we see the regular non blown up world all the time.
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