Quote:
Originally Posted by Mojo9o
Just adjust the time for switches to be activiated with the fastest game speed count down timer.
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Quote:
Originally Posted by ViperGTSR3g
Just add more time onto the timer.
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It is not about more time or less time.
The trigger goes:
Player : player 1
Condition : switch 1 is set ; current kill exactly 1 unit ; countdown timer is exactly 1 game second
Action : set switch 2 ; display text message ; play wave
Player : player 1
Condition : switch 2 is set ; current kill exactly 2 unit ; countdown timer is exactly 1 game second
Action : set switch 3 ; display text message ; play wave
so on and so fore but sometime when countdown timer is 1 game second, the switch did not "turn on" as set but sometime it does.
on the above post I stated that when game speed is normal the game can run smoothly but today I test is again sometime is also fail to run smoothly but at least better than the fastest speed
How?

Should I change trigger form?