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Old 09-09-2008, 01:24 AM   #13 (permalink)
HoCkEy_PUCK

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Quote:
Originally Posted by Sharpestx View Post
Does anybody know what the extra AI scripts do? There are so many I don't understand; for instance, what is Broodwar Protoss 1 - town A? The only one I understand is "turn on shared vision."

The other thing I want to know is how to upgrade unit abilities using triggers. I can't find how to do this anywhere; I want to make a unit's speed faster at a certain point in the map. Is this possible?

Also, I'd like to know if there are any anti-hacks available (for maps, presumably).
Fixed for grammar.

As for your first question, the regular AI scripts (not AL, you idiots) are pretty self-explanatory. Area town scripts are place in areas where computers will simply mine gas and minerals, not contribute to their military. Most of the other ones are just for setting the difficulty of a computer in a given location. However, the extra triggers are specifically for campaign mode; they're designed for maps with certain buildings and techonologies already researched.

To your second question, you might be able to do something with hyper triggers; I don't know. Ask someone else.

For your third, the most common way anti-hacks are done in maps is by putting a building or unit in a location that normally people won't be able to look at unless they're using maphack, and then changing the doodad state of the unit (something that isn't supposed to happen except with doodads, thus crashing the game).
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