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Old 09-21-2008, 04:33 PM   #52 (permalink)
xmcm

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Quote:
Originally Posted by Mutilate711 View Post
Automine autocreate unit at start of game. - is it possible to make it so it does not tick 5 on bwchart.

Can u make a feature that when the game starts the user has to build a worker then that would trigger the 4x workers to mine. it could be a add remove feature or just make it so a few more milliseconds go by before the workers are sent to minerals and a unit is created..

Reason
when you start a game and u have automine and autocreate worker on. you can look in bwchart at the replay and your commands will always start at 5.... witch is almost impossible for a normal person perform. so it says right there hacks were used. if you add this ill donate 10 bucks.
I'll help u out, but still donate the 10 dollars to zynastor, NOT ME, he deserves it more, all u have to do is go in the config, change the automine and auto create to 0 so that is is off, after the game starts typt /automine in middle of game to turn automine back on.. (make sure u dont have rally point set somewhere, other wise automnine wont work) this way it is undetectable. You have to create a miner and split ur minner manuelly in begging, but after 10 sec u can turn it back on
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