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Old 09-27-2008, 10:05 AM   #6 (permalink)
SilentSymphony
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Quote:
Originally Posted by Zhuinden View Post
You can't turn a unit into a hallucination.
True but he could use a normal unit as the trigger, give it to whichever player, then remove unit > create same unit as hallucination in the same spot on hyper trigger...

Just a thought..

as far as detection and other hallucination related things..

I will say this again there IS a way to detect a hallucination, i would guess it is by moving units to a location and moving them back so it appears as if nothing were there(example 4x4-6x6 square of land surrounded by 2x water all around), for example you make a hallucination in that area and you can only move (5) units instead of (6) then you know there was a hallucination there and you can trigger off it.. but detecting specific units in hallucinated form would require testing and DIFFERENT sizes for each hallu unit...

but i do not know if this is the method of detecting hallu i encountered before..

Again just a thought I'm not really trying to be 100% correct with this im a little busy but you get the idea ya?

GL

Last edited by SilentSymphony : 09-27-2008 at 10:11 AM.
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