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Old 01-01-2005, 12:00 AM   #1 (permalink)
TheTempest
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12-22-04 - > 12-29-04:
Competition:
Stats Hack

Description:
You're goal is to be able to display, and switch between, all users current minerals and gas onto the starcraft screen. By that, i mean, the information cannot be displayed to a windows GUI. This can be in the form of a dll or exe. I would personaly recomend a dll, i think it's easier. There is no language restrictions, ie. VB/C++/ASM.

Winner:
Titan

Reward:
Custom Member Title

Tutorial:
http://www.angelfire.com/yt3/yt3-sc/stats_tutorial.html

Link:
http://www.askjivez.com/upload/files/Stat Hack.zip

Source Code:
http://www.angelfire.com/yt3/yt3-sc/Stat_Hack.zip

Screen Shot:
http://img80.exs.cx/img80/2914/titanstat2pr.png
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Old 01-30-2005, 07:06 PM   #2 (permalink)
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1-05-05 - > 1-19-05:
Competition:
Unit Alert

Description:
Alert player as to units that are created, who created them, and how many there are currently. Text must be displayed in SC text, not Win-GUI...on the SC screen. There must be a hotkey (button) that you can push (without needing to alt-tab) to enable/disable tracking of certian players.

Text must be output in the following syntax:
"<screen name of player> has (<number>) <unit type>".

Winner:
Jakor/YonderKnight

Reward:
To be assigned

Tutorial:
http://www.geocities.com/someone_spe...UnitAlert.html

Link:
http://www.geocities.com/someone_spe...f/AlertDLL.zip

Source Code:
http://www.geocities.com/someone_spe.../UnitAlert.zip

Screen Shot:
http://www.geocities.com/someone_spe...nitAlertSS.bmp
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Old 05-15-2005, 08:29 AM   #3 (permalink)
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Tempest never annouced the winner for the last competition, so here it is an executive decision by Jakor. (Tempest or I will reformat this later.)

3-31-05 - > 4-13-05:
Competition:
Linked List


Description:(Per Jakor)
In order to keep this competition related to starcraft, we will use a (highly modified but) real example. We are going to strip out graphics from the competition too. We will be making a windows32 console application in which we will be implementing a linked lists to hold our definitions (Hp/Sp/XCoordinate/YCoordinate/ect.) for our units. We will need to create a new node, initialize the data it will contain, change certain values for a specific node, and add or remove units from the list.
TheTempest: Also, please add a flag for PlayerID (controlling player), raceID, as well as some status flags for perminate cloak, flyer, miner...etc.

Winner:
A.H

Reward:
To be assigned (he did say a pat on the back would be fine )

Way to go A.H!
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Old 09-04-2006, 11:47 PM   #4 (permalink)
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07-28-06 - > 08-25-06:
Competition:
Auto Queue

Description:
Automatically re-queues created units to the end of the queue-list for selected buildings/types of buildings. Should be toggleable between selecting buildings in specific, or types of buildings. Reaver/Carrier support is a plus.

Winner:
Palomino

Reward:
To Be Assigned...

Tutorial:
Coming soon...

Link:
QUnit v1.0 (auto unit queuer)

Source Code:
http://rapidshare.de/files/30778839/...0_src.zip.html
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