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| Defense of the Ancients Post about your builds or adventures in this popular custom map. |
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#1 (permalink) | ||||||
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Mr. Lampy's #2 fan
Senior Member
Gold Member ![]() Evangelist Join Date: Jul 2004
Posts: 1,336
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An overview of the hero for those, who aren't familiar with it yet:
Puck, Faerie Dragon: Quote:
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My overall view of the hero: + great early game nuker, mid and late game disabler, overall good supporter + great combo of Illusory Orb/Ethereal Jaunt -> Wanning Rift/Dream Coil -> Phase Shift makes him quite a threat early to mid game + forces enemy heroes to outmicro his nukes, if they don't want to be his first blood +/- you need really good timing and control over him, if you want to blink on a whole range of illusory orb - very fragile throughout the whole game, if he doesn't have health increasing items - has to be in close range with enemy heroes for his combo to work perfectly - although of he's got a big mana pool late, he's a terrible mana sucker, requires lots of mana regeneration items My first thought suggested items in no particular order: - Boots of Travel (for obvious reasons) - Black King Bar [survival for his spell combo against nukers, a bit of damage and a small hitpoint boost] - Eul's Scepter of Divinity/Guinsoo's Scythe of Vyse [more disabling abilities, enhanced mana and mana regeneration, additional damage] - Mekansm [great support for him and his team, useful when running from a gank] - Refresher Orb [his mana pool definitely can support his double spell combo, once you have some mana and mana regen increasing items, making him extremely deadly] - Soul Booster, eventually ending up being Aghanim's Scepter [should fix his survival problems against damage dealers a bit, even more mana ultimate enhancement (?)] I did some thinking and played a game using him. Soul Booster fits him better than Necromicon, 'cause you gotta have almost perfect timing with him alone, so unless you're capable of managing Necro-summons, Necrobook isn't a such good idea. Share your thoughts about him.
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![]() ![]() ![]() ![]() Last edited by Indefinite : 08-25-2007 at 01:00 PM. |
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#3 (permalink) |
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Mr. Lampy's #2 fan
Senior Member
Gold Member ![]() Evangelist Join Date: Jul 2004
Posts: 1,336
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He's a new hero. Every new feature in DotA was kinda messed up in the beginning. It'll get fixed in a hotfix, I suppose.
You mean his Wanning Rift or Dream Coil? Anyway, that's what makes him a better team hero, than a soloer. With a cost of 125 mana and a 15 second cooldown, it's not as effective as people would like it to be (that is: roaming in the enemy base with second towers still standing), yet it can be frustrating. ![]() Also requires great timing if you want to orbwalk the greatest distance. If you time it right. He doesn't actually phase out automatically just before a strike, but after it.
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#4 (permalink) | ||
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Here lies LiChE.
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Erm...*sigh*, not orbwalk as in using Illusory Orb to walk...I meant animation cancelling. His backswing cancelling rocks. Yeah, it's best to do with an LC host.
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#8 (permalink) |
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Mr. Lampy's #2 fan
Senior Member
Gold Member ![]() Evangelist Join Date: Jul 2004
Posts: 1,336
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I got to the conclusion, that Faerie Dragon is a late game pusher. Both of his nukes are AoE and he sweeps creeps in a breeze.
And I think, Puck is cute. Powerful early game and cute.
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#10 (permalink) |
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Senior Member
Gold Member ![]() Inquisitor Join Date: Jan 2005
Posts: 4,124
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I personally think its good. His nukes arent that powerful, the orb is needed for good chasing. However, the blinkdagger should NOT work on him. BOT with double blink isnt fair... lol
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#13 (permalink) | |
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Mr. Lampy's #2 fan
Senior Member
Gold Member ![]() Evangelist Join Date: Jul 2004
Posts: 1,336
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Quote:
Anyway, it can be used as a chaser, but it might be hard, if you wanna blink in the ending stadium of it.
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