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Old 09-30-2004, 04:57 AM   #1 (permalink)
Dr. Silence
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Default D2 Rollbacking

Ok i got this from a d2 hacking site, it could help you ginsu because you wanted some kind of method into duping to work off it... here ya go... direct copy and paste...



Note: This is NOT a dupe..it has somewhat more uses than a dupe - since these items SHOULDN'T dissapear smile.gif


Full Game Rollback

Uses:
Spawning Dclone with NO sojs spent (rolls them back so you have them in the end..+ annis)
Rerolling runewords (pretty sure it's confirmed)
Re-crafting
Re-rerolling (3 pgems + gc = new gc do this as MUCH as you want until you find a good one)
Re-gambling (gamble 50 rings don't find a good one..reroll the game )
Re-hellforging (got a hel for hell hellforge..? turn it into an ist with luck!)
Re-first drops (first drops for any thing like baal are better than drops after you have the quest..)
Re-socketting (find a godly no sock magic item..resocket via cube as many times as you want!)
Re-imbuning (rare items can be GODLY..gl with this one)
Re-whatever anything and everything that you can do and then dupe fast in a game..it's possible to rollback!)

FYI: Re-Identifying does NOT work -- rest do (note: you can unid the item..BUT if you id it again it won't work..so if it sux ass..sell it unid if pwns sell it id wink.gif)

Requirements:
?Method 1:
2 players and a necro with clay golem + a LOT of mana pots
?Method 2:
1 player and a LOT of gold

Methods:
?Method 1:
Fill the WHOLE tp area from malah's shop to larzuk's thing with clay golems
Go out of town with the non-clay golem guy and tp (WITH AND ONLY WITH the RIGHT Skill BUTTON - no inventory clicks)
If you covered EVERY square it should just show the tp action but NOT tp.. The game will drop and it'll reroll since the last save!
If it does tp..then go back in there and put another clay golem where it was..and around it a lot..
Lather, Rinse, and Repeat
About a 95%+ success rate

?Method 2:
Do the EXACT same as above but with one player..
Drop gold everywhere and you only need one person since the gold will stay on the ground when you leave!
takes a bit longer..but easy to do with just one cd key to spare..the rest can be holding your dclone games
95%+ success rate when it's done CORRECTLY

--I think it must be a pretty big pile (test yourself..I've never done it)

Explaination:
When you place the gold or clay golems on the ground, the tp will NOT tp on them..
It attempts to tp where there is not anything on the ground and when it has no where to tp inside it's "possible tp range" it'll crash thinking something is ****ed up
And..you can be rich even if ALL you have is 3 pgems and a high lvl grand charm (anyone say 45 life paly combat gc?)
When you have the clay golems 2 people MUST be in there - one stays in town so the golems don't dissapear and the other tps - gold won't dissapear on the other hand!

Failure Reasons:
?You didn't use the tp from the right click.. (either use a hotkey or press s and select it and then right click)
??If you DID tp from the right skill and it DIDN'T show the tp but it DID show the animation..then keep on clicking..sometimes it takes a few tries..
?Your gold piles weren't big enough (not 100% sure if they have to be 1 gold or 10000 gold..so, ask around)
?Your gold/golems didn't cover all the area
?You got unlucky and your tp landed in an odd place north east of larzuk (pretty rare..)
??If this happens, or you're paranoid of it happening..fill like all the way down to anya..it'll take about 20 minutes to fill all of harrogath with a midly good necro..so only bother if you are nervous about that like 1-5% failure chance
?You tried and tried and tried again but it didn't work..and it's unexplainable, bnet might've patched it.. (should happen at all )
??The time it takes for it to actually show it crashed is like 5 seconds..I think that it crashes right when your tp is successfully MISplaced... I've semi-tested it with just like manapotions, but not a 100% sureness on this..

Misc:
?Remember any saving will **** this up like: player joining/leaving the game; bnet's random save (every 5 mins or so); you completed a trade; player was killed; dclone spawned; possible other reasons..
?Even though it's a METHOD and not a hack, if you get banned, warned, temp banned, ip banned, cd key banned, realm down, anything it's not our fault!
?Sometimes you do get a random realm down from the rollback (sux..but, just hold your dclone games so you don't leave and rejoin and..forget you have realm down)

~I hope you like it..took a whole 5 minutes of typing ph34r.gif















Ok and here is another way...




SERVER CRASH METHOD

-- http://www.godlygaming.com/forum/ind...?showthread=13 --

Remember, it's against the tos to lag a server with bad intentions..also bad to use a 3rd party program..so, don't blame me for any bannings, hackings, realm downs..anything


This info is from blizzhackers.com I don't know who posted it..this is all I coppied

They and I believe it can NEVER be patched without a new patch..

SINCE I don't think they can change the timing of the 8 chars saving..any faster and their servers would overload 24/7

If you can get a stable crash (GAME ROLLBACK SHOULD WORK PERFECT)
and 8 players and a couple of clientless instances and triggers for these crashes and such..you'll be on your way to ebay haven!

As I said..it requires a LOT of hard work at first..it'd probably take a few thousand condensed lines in c++ ..hell if I know if it works..I've never tried, I've never known anyone to do it, but how are all those runes duped? This seems a very logical answer

??Le DUPE

?What you will need:

1) 8 chars, call them C1-C8 for the time being. (More chars create more certainty)
2) A method for creating server-lag (this is optional, but timing is more imperative if this is not provided)
3) A method for causing a game-server crash. (remember the full game rollback..I think it'll work GREAT)

First a little background:

When a character leaves a game, the game server saves all characters present in that game. This cannot and does not happen concurrently (all at once) ... it happens sequentially.

Assume for the sake of argument that there are 8 players in a game, and player 3 leaves... the game will first save player 3 (the leaving player) and will then save players 1 - 8 (1, 2, 4, 5, 6, 7, 8) in order.

This method revolves around the idea of causing the game server to crash part-way through this save cycle, and thusly causing some of the characters in the game to save, and others to not save.

For best results, the method should be carried out as follows:

1) Players C1 - C7 all join a game in order, C7 should be holding the items to dupe and C2 - C6 should all have inventory + stash + cube full of 1x1 items. (this is to cause the processing overhead for saving each character to be maximised)

2) C8 joins a game on the same server.

3) C7 drops the items to be duped.

4) C1 picks them up.

5) The server-lag method is used to eat server-side processor cycles. Enough lag to crash the server or desynch it is NOT required at this point in time, just enough lag to cause a near-desynch and substantial action-delay.

6) C8 stands ready to perform the server crash on a pre-established automated trigger.

7) C1 leaves the game and C8 IMMEDIATELY performs the server crash. This should be done using a trigger, or even better using a clientless bot to send the relevant packets immediately C1 sends the game-leave packet.

Tada... if the server was lagged enough, and C2 - C6 have inventories sufficiently full of 1x1 junk, you have now duped. C1 will save and C7 will roll back.

Server-side observed symptoms of the use of this dupe method and derivative methods are a period of unusual lag, followed by a sudden server crash.

Most accidental rollback dupes happen via a process similar to this, and this method has been used by some fairly large item suppliers for some time now. It's pretty much unpatchable without a total reworking of several key elements of the game architecture... which isn't going to happen.

I'll leave the lag method and game crashing methods up to individual tastes ( I know several members of this forum have one or the other, if not both ) so that this doesnt cause mass havoc on bnet.

Have fun and be careful. This method constitutes a criminal action and could potentially be prosecuted as such.


Eh, btw, an easy 1x1 full thing would just be using the msd module.. I don't have it on me.. Uhh, I dunno where you can find it..maybe I'll get a version out

and..yeah, any such things that'd make the server lag like..near timeout pings on all the other 2-6 chars (??) I dunno, if you can make this dupe work..you're pretty good period


Rm's Final Words

?Theory + Explaination?
The characters have the FULL stash, cube, everything of 1x1 items (an possible full of items on his body) gives it that extra..couple of miliseconds that it takes to save.. I don't think anyone has an exact timing rate for the necessary time between player x leave and player x crash but my theory is about .1 - .3 seconds (could be higher or lower depending on the server load)

I suppose if you get on a majorly busy server (like one that's totally full - remember when you were dclone hunting in the good old days and after 500 games you still couldn't get on the server..yeah) it'll be a significatnly longer save time.. I don't have the skills to make clientless programs..I barely could make a trigger to find out when player x leaves.. So don't ask me for any info on this

If someone did make an awsome clientless server..they shouldn't and wouldn't release it since they'd possibly have law suits up their ass.. Lagging a server is against the tos, and shouldn't be done except..in utter necessity and/or hate for bnet


I hope you enjoy this thing..most people say there's NO dupes but..this will probably ALWAYS work

So you people who say there's no dupes..**** off wink.gif

[clarification]
And just fyi..duping items like enigmas is impossible..duping runes will dissapear..etc
[/clarification]
(that tag will maybe be coming soon)

--Only 1x1 items can be duped -- ammys, rings, runes, etc..
--Enigmas and such that are duped will appear to be duped but..any rust storm actions will **** it up (eg. a game save) ~ not 100% checked
--Any pre 1.1 dupes could dupe ANY item and basically 100% successful..
--Now Rust Storm deletes ANY item with a duped item id.. I don't know the full details..just runes and **** like that dissapear randomly cause of rust storms checking wink.gif







Ok i got these from
www.godlygaming.com
Hope this can help ginsu
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Old 09-30-2004, 05:24 AM   #2 (permalink)
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All old stuff from blizzhackers, all patched. Well the golem one is recent, but patched.
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Old 09-30-2004, 05:25 AM   #3 (permalink)
Dr. Silence
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Quote:
Originally Posted by Comi
All old stuff from blizzhackers, all patched. Well the golem one is recent, but patched.
Oh no it aint, the gold one still works, or so they claim, its still bieng done i see.
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Old 09-30-2004, 07:47 AM   #4 (permalink)
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Well , just try them.
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Old 09-30-2004, 06:41 PM   #5 (permalink)
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The basic theory behind them is valid, in that lagging a game out will cause it to revert to the last saved data, but the general methods I believe have been patched. A team of 8 necros can occasionally lag games out with bone wall, but the success rate is very low, less than 1 in 100.
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Old 09-30-2004, 10:53 PM   #6 (permalink)
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do u gotta have piles of 10k or piles of 1?
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Old 10-01-2004, 07:42 AM   #7 (permalink)
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Quote:
Originally Posted by Poprocks
do u gotta have piles of 10k or piles of 1?
It doesnt matter the value of the gold, in fact it can be items or postions or anything that takes ground space. 1 gold is just the most practical.
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