Old 06-05-2007, 12:58 AM   #1 (permalink)
Nitto
Bdubhax0r
Senior Member
Retired Staff Member

Blessed
 
Nitto's Avatar
 
Join Date: May 2005
Location: At home
Posts: 2,095
Nitto is a name known to allNitto is a name known to allNitto is a name known to allNitto is a name known to allNitto is a name known to all
Send a message via AIM to Nitto Send a message via MSN to Nitto Send a message via Skype™ to Nitto
Default [How-To]TblPad

Utility: TblPad
Required files:
Visual Basic 4 Runtime files
Runtime files pack 1 (2,3,and 4 will work)
Created by: Shadowflare
Written by: Trans_Am77

TblPad gives you the control to change almost any string in SC. Unit names, ranks, and even the words of their attacks and spells.

Step 1: What does it do?
Changes unit and building's names and spell/attack names.

Step 2.1: Getting the tbl file...
1. The tbl file is located in Stardat.mpq, Broodat.mpq, and patch_rt.mpq. We're going to want the most recent one, so lets open up partch_rt.mpq in WinMPQ. When WinMPQ opens and you have patch_rt open, scroll down until you find the 'rez' section. Keep going until you find 'rez/stat_txt.tbl' There is 6 of them, we want the first one (That's the english one) and extract it to the desktop.



Step 2.2: Opening the tbl file...
1. Now that we have it, lets open TblPad.

2. When Tbl opens, select file>open, and find the location of it and open it.

3. Now we get to edit! The easiest way to do this is to search because there is a LOT of strings. But since we're just getting the basic knowledge down, we're going to use the Marine as an example. So, click 'Terran Marine<0>*<0>Ground Units<0>' (It should be the first one).



So now that we have it selected, we can change it! I'm going to change mine to 'Terran Bounty Hunter'. We want to make sure to not change the string's parameters (<0> & *) The <0> defines a break in the text ('Enter') and the * defines the start of a new string.



Make sure you also get the string for the Terran Barracks. You can get it by searching for 'Train' (Do only 'Train' because the hot key will will through it off)



I also forgot to mention before about the colors. They are defined for you in the box below the edit box. All you have to do is insert the number to change the color, m<1>Train <3>B<1>ounty Hunter<0>, <1> is light blue, <3> is yellow, and <1> it to redefine the blue. It will come out like this:

Train Bounty Hunter

And be sure to change the 'm' at the beginning so that our new unit will have the right hot key.

4. Now put it in to a custom .mpq archive with WinMPQ and load it with MPQDraft!
Nitto 15 0FF11|\|3   Reply With Quote
Advertisement
 
Advertisement
Advertisement Sponsored links

Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 10:33 PM.


vBulletin style developed by Transverse Styles

Powered by vBulletin Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.0.0
Copyright © 2004-2008 BWHacksAd Management by RedTyger