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Old 08-11-2007, 07:26 AM   #1 (permalink)
Nitto
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Default [Walk-Through]How to make a BWH SCV

What we are going to use: DatEdit, TblEdit, WinMPQ, MPQDraft and OMFG YES ICECC!
Required files: None
Written by:Trans_Am77
Inspired by: CTark, the noob helper.

So, basically we are going to make a BwHacks SCV, that will shoot fire. Like the picture. Ready?! SET?! GO!

Step 1: Open DatEdit. Find 'Terran SCV', it's the 8th one on the list, can click on it.

Step 2: In the weapons section change ground to 'Flame Thrower [Normal]' from the drop down box. Then go to file > Save Dat As... and save it on the desktop as 'unit'.

Step 3: What's a kick ass unit with no name? Open up WinMPQ and extract the very first rez\stat_txt.tbl from Patch_rt. Now open the file with TBLEdit.
Now find 'Terran SCV' again, number 7 on the list, and replace 'Terran' with 'BwHacks'. Now save and close it.

Step 4: IT'S TIME...ICECC. If you don't already have it go dl it and make sure it goes in to the C:\ directory. Open the IceCC folder and click 'IceCCUI'. On the far right side find 'FireBat', click it, and click 'Decompile'. This will automatically save a txt file in the IceCC directory. Open the txt file names 'iscript'. Scroll down until you see 'FirebatGndAttkInit:'. and copy all this:

Code:
FirebatGndAttkInit:
	playfram       	0x00	# frame set 0
FirebatGndAttkRpt:
	wait           	1
	nobrkcodestart 	
	imgol08        	421 0 0	# FlameThrower (thingy\flamer.grp)
	playfram       	0x11	# frame set 1
	attkprojangle  	24
	wait           	1
	attkprojangle  	52
	wait           	1
	attkprojangle  	80
	wait           	5
	playfram       	0x00	# frame set 0
	wait           	2
	ignorerest
Now close that and go back to IceCC. Uncheck 'Firebat' by clicking on it again. Then go back to the top and find 'Terran SCV' and click decompile. Open the 'iscript' that is freshly decompiled in the IceCC directory. Scroll down until you see 'SCVGndAttkInit:'. Highlight all of that and past over it with the data we copied from the Firebat. Now change all the headers to say 'SCV' instead of 'Firebat'. Then we are going to go to the top and change 'GndAttkRpt' from 'SCVGndAttkInit' to 'SCVGndAttkRpt'. This is what the top should look like:

Code:
# ----------------------------------------------------------------------------- #
# This is a decompile of the iscript.bin file 'data\scripts\iscript.bin'
# created on: Fri Aug 10 23:08:31 2007
# ----------------------------------------------------------------------------- #

# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 247 SCV (terran\SCV.grp)
.headerstart
IsId           	84
Type           	15
Init           	SCVInit
Death          	SCVDeath
GndAttkInit    	SCVGndAttkInit
AirAttkInit    	[NONE]
SpAbility1     	[NONE]
GndAttkRpt     	SCVGndAttkRpt
AirAttkRpt     	[NONE]
SpAbility2     	[NONE]
GndAttkToIdle  	SCVGndAttkToIdle
AirAttkToIdle  	[NONE]
SpAbility3     	[NONE]
Walking        	SCVWalking
Other          	SCVOther
BurrowInit     	[NONE]
ConstrctHarvst 	[NONE]
IsWorking      	SCVIsWorking
.headerend
# ----------------------------------------------------------------------------- #
Now close that up and save it.

Step 5: Go back to IceCC and click the 'Compiler' tab at the top. Under source files click 'Add' and add the 'iscript.txt' we just editied. Next to 'Save to:' click browse and save it as 'iscript.bin' on the desktop. Now click compile. And close IceCC.

Step 6: Open WinMPQ and create a new MPQ archive and save it on the desktop as 'BWH SCV'. Drag 'units.dat' in to the WinMPQ window and type 'arr\' in the window. Now drag 'stat_txt.tbl' in to the window and type 'rez\'.
Lastly, drag 'iscript.bin' in to the window and type 'scripts\'. Now save it and load it with MPQDraft and flame broil a zergling!

Sorry there's no pics, it's been a long night . Any questions at all feel free to ask! And thank CTark for the tutorial inspiration.
Attached Images
File Type: png SCScrnShot_081007_232154.png (90.3 KB, 81 views)
File Type: png SCScrnShot_081007_232211.png (89.2 KB, 85 views)
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Old 08-11-2007, 02:20 PM   #2 (permalink)
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=P I'mma guess this is offline only? lol
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Old 08-11-2007, 05:23 PM   #3 (permalink)
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Quote:
Originally Posted by Chaoschild91 View Post
=P I'mma guess this is offline only? lol
no, it can work online, just all people in game have to be running the mod.

BTW: Great job Nitto, I was just wondering if you had the listfile for winmpq, to make the "~unknown's" go away...
I think im getting the hang of these programs...
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Last edited by Ctark : 08-11-2007 at 05:55 PM.
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Old 08-11-2007, 07:30 PM   #4 (permalink)
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lawl. Try some more variations.
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Old 08-12-2007, 07:30 AM   #5 (permalink)
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Quote:
Originally Posted by Ctark View Post
no, it can work online, just all people in game have to be running the mod.

BTW: Great job Nitto, I was just wondering if you had the listfile for winmpq, to make the "~unknown's" go away...
I think im getting the hang of these programs...
Actually I had all the list files for all the Blizzard games. But I think it's on the other comp
Attached Files
File Type: txt UED-BwData4.txt (192.1 KB, 54 views)
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Old 06-22-2008, 02:27 PM   #6 (permalink)
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hey nitto is it possible to do this on other units ?
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Old 06-22-2008, 02:28 PM   #7 (permalink)
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yes it is every aspect of SC is mod-able it just takes some thinking
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Old 06-25-2008, 04:05 AM   #8 (permalink)
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Nice tutorial.

Yeah you can mod every unit. I made a tutorial like this a couple years ago, you can read it at Basic IceCC Tutorial if you're interested. In it, we change the wraiths attack into a nuke.
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please molder you have only 16 years old
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your hacks sucks stupid
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