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#1 (permalink) |
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Bdubhax0r
Senior Member
Retired Staff Member ![]() ![]() ![]() Blessed |
What we are going to use: DatEdit, TblEdit, WinMPQ, MPQDraft and OMFG YES ICECC!
Required files: None Written by:Trans_Am77 Inspired by: CTark, the noob helper. So, basically we are going to make a BwHacks SCV, that will shoot fire. Like the picture. Ready?! SET?! GO! Step 1: Open DatEdit. Find 'Terran SCV', it's the 8th one on the list, can click on it. Step 2: In the weapons section change ground to 'Flame Thrower [Normal]' from the drop down box. Then go to file > Save Dat As... and save it on the desktop as 'unit'. Step 3: What's a kick ass unit with no name? Open up WinMPQ and extract the very first rez\stat_txt.tbl from Patch_rt. Now open the file with TBLEdit. Now find 'Terran SCV' again, number 7 on the list, and replace 'Terran' with 'BwHacks'. Now save and close it. Step 4: IT'S TIME...ICECC. If you don't already have it go dl it and make sure it goes in to the C:\ directory. Open the IceCC folder and click 'IceCCUI'. On the far right side find 'FireBat', click it, and click 'Decompile'. This will automatically save a txt file in the IceCC directory. Open the txt file names 'iscript'. Scroll down until you see 'FirebatGndAttkInit:'. and copy all this: Code:
FirebatGndAttkInit: playfram 0x00 # frame set 0 FirebatGndAttkRpt: wait 1 nobrkcodestart imgol08 421 0 0 # FlameThrower (thingy\flamer.grp) playfram 0x11 # frame set 1 attkprojangle 24 wait 1 attkprojangle 52 wait 1 attkprojangle 80 wait 5 playfram 0x00 # frame set 0 wait 2 ignorerest Code:
# ----------------------------------------------------------------------------- # # This is a decompile of the iscript.bin file 'data\scripts\iscript.bin' # created on: Fri Aug 10 23:08:31 2007 # ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- # # This header is used by images.dat entries: # 247 SCV (terran\SCV.grp) .headerstart IsId 84 Type 15 Init SCVInit Death SCVDeath GndAttkInit SCVGndAttkInit AirAttkInit [NONE] SpAbility1 [NONE] GndAttkRpt SCVGndAttkRpt AirAttkRpt [NONE] SpAbility2 [NONE] GndAttkToIdle SCVGndAttkToIdle AirAttkToIdle [NONE] SpAbility3 [NONE] Walking SCVWalking Other SCVOther BurrowInit [NONE] ConstrctHarvst [NONE] IsWorking SCVIsWorking .headerend # ----------------------------------------------------------------------------- # Step 5: Go back to IceCC and click the 'Compiler' tab at the top. Under source files click 'Add' and add the 'iscript.txt' we just editied. Next to 'Save to:' click browse and save it as 'iscript.bin' on the desktop. Now click compile. And close IceCC. Step 6: Open WinMPQ and create a new MPQ archive and save it on the desktop as 'BWH SCV'. Drag 'units.dat' in to the WinMPQ window and type 'arr\' in the window. Now drag 'stat_txt.tbl' in to the window and type 'rez\'. Lastly, drag 'iscript.bin' in to the window and type 'scripts\'. Now save it and load it with MPQDraft and flame broil a zergling! Sorry there's no pics, it's been a long night . Any questions at all feel free to ask! And thank CTark for the tutorial inspiration. |
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#3 (permalink) |
![]() ![]() ![]() High Priest |
no, it can work online, just all people in game have to be running the mod.
BTW: Great job Nitto, I was just wondering if you had the listfile for winmpq, to make the "~unknown's" go away... I think im getting the hang of these programs...
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Ctark ![]() ![]() ![]() Llaf/Disco '08 Secretary to the Union Representative.
Last edited by Ctark : 08-11-2007 at 05:55 PM. |
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#5 (permalink) | |
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Bdubhax0r
Senior Member
Retired Staff Member ![]() ![]() ![]() Blessed |
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#8 (permalink) | |
![]() ![]() Deviant Join Date: Jun 2007
Posts: 153
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Nice tutorial.
Yeah you can mod every unit. I made a tutorial like this a couple years ago, you can read it at Basic IceCC Tutorial if you're interested. In it, we change the wraiths attack into a nuke.
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