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#1 (permalink) |
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Mortal
Join Date: Aug 2008
Posts: 1
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it has been a while sence i played on starcraft, i use to make maps, i made the original cat n mouse, but i started playing again and saw that ppl have figured out how to cloak bunkers, i like the idea of that and my head started to spin, next thing i know i am laying out a new map idea, but when i tryed cloaking the bunker i couldn't i even looked at some of the maps and copyed the triggers to do so but every time i try it sc just crashes, how do i cloak buildings and units with triggers.
~~~~Riot |
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#2 (permalink) |
![]() ![]() High Priest Join Date: Dec 2006
Location: Somewhere, elsewhere...
Posts: 1,781
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Disable Doodad State I think.
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#3 (permalink) |
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Mortal
Join Date: Nov 2008
Posts: 2
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How do I make cloaked bunkers buildable like in Tower D? by hidiho2
Use SCXE. * Locations you need to create: o "Supply Follow". Only needs to be big enough to fit one supply depot. Doesn't matter where this is placed. o "SCV Wait". This is an area on an island where SCV's can be temporarily moved to. It needs to be large enough to hold all the SCV's for all players. * Trigger 1 o Players: + (Players you want it to happen for) o Conditions: + Current player commands at least 1 Supply Depot o Actions: + Center location "Supply Follow" on Supply Depot] for (Player you want it to happen for) * Trigger 2: o Players: + (Players you want it to happen for) o Conditions: + Current player commands at least 1 Supply Depot o Actions: + Remove 1 Supply Depot at "Anywhere" + Create 1 Bunker at "Supply Follow" + Teleport (move) all SCV for (Player you want it to happen for) to "SCV Wait" + Wait 50 milliseconds + Create 3 Marine at "Supply Follow" + Execute AI Script "Enter closest bunker" at "Supply Follow" + Wait 200 milliseconds + Disable doodad state for Terran Bunker at "Supply Follow" |
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