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Old 09-21-2006, 11:37 PM   #61 (permalink)
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Quote:
Originally Posted by Evil_sinz View Post
1-) dont double post use teh edit button
2-) his freewebs probbly got deleted or he deleted the file
3-) have a nice day
Ok but still how do i attach a File?
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Old 09-22-2006, 12:08 AM   #62 (permalink)
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click advanced and then goto manage attachments
Valid file extensions: .swf asf bmp doc gif jpe jpeg jpg mid mp3 pdf php png psd rep scm scx swf txt
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Old 09-22-2006, 02:23 PM   #63 (permalink)
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ok thanks
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Old 06-12-2007, 03:25 AM   #64 (permalink)
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Just wondering if Chronometrica has updated that Empire mod, I really liked it. As I said before it crashes in replays. It might have been PP messing with it though, and since that's obsolete (for now) there might not be a problem.

The D/L link is dead though, I'd like a fresh copy if possible.
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Old 06-13-2007, 05:16 AM   #65 (permalink)
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Terran Building Weapons Mod
Author = bomber7 (ME)
Terran Building Weapons Mod
This thread needs to be cleaned. Any post that does not include at least a link to a mod should be deleted...
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Old 06-13-2007, 05:21 AM   #66 (permalink)
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Originally Posted by bomber7 View Post
Terran Building Weapons Mod
Author = bomber7 (ME)
Terran Building Weapons Mod
This thread needs to be cleaned. Any post that does not include at least a link to a mod should be deleted...
Contact Trans.
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Old 06-29-2007, 07:11 AM   #67 (permalink)
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Age Of Evolution
A Starcraft Modification By Excalibur

Welcome to AoE, my first and only currently finished Modification. AoE was started nearly a year ago and was finished a few months ago.
Whats changed:
The races are now Dyne, Arganos and Intellian/Protectorate. The Dyne are a cyborg, collective intelligence. Their leader is a program stored in a super computer on their home world. Each Dyne is hooked into that computer, as is every building and machine of war they weild to dispatch their foes.


The Arganos are a fallen, mutated strain of Protectorates that are scattered about the universe. They live in swarm-like tribes, burrowing into whatever landscape they inhabit. Their creatures are vicious and deadly. A leader of any kind is not clear.
The Intellians are a form of Alien that are small, and weak physically. Their mental capabilites are where they excell and as such their ships and tanks are of amazing design. Close relations with the Protectorates, a republic of aliens with heightened technology, have lead to their cultures being merged. The Protectorates vast empire encases the Intellians within a safe warp-protected nexus, allowing them to produce machines for the Protectorate warriors.



The GRPs:
For anyone who doesnt know, all units and buildings in Starcraft are in the GRP format. Any custom units are from other mods, all buildings are done by myself. Please note ive advanced quite a bit since this mod was released. Alot of GRPs are off-center or have an old teching or upgrading overlay going when they are used, but i dont feel its anything game-play altering.
The battles:
Nearly all units are made with a faster weaker attack. Each race has a super unit that is a heavy, long ranged beast of a fighter. Be warned, they take alot of supply and recources to construct and are not very expendable. (Ultralisks/Devours Tanks/Battlecruisers, Carriers/Interceptors)


Downloads:
Special Edition:http://www.mediafire.com/?5pnmsnerdry
Grafted Release for 1.14 only: http://www.mediafire.com/?dcxzkl02x1c
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Quote:
Originally Posted by protogod, SC.org staff
This is warboards. And as long is this is warboards, SEN, and OSMAP, and Maplantis, and all your other little sites can go f**k themselves.
Wow, cant you feel the love in the SC Mapping community?

-Ex
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Old 06-29-2007, 07:20 AM   #68 (permalink)
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Screens?
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Old 06-29-2007, 07:34 AM   #69 (permalink)
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Originally Posted by howardmeis View Post
Screens?
But of course.
Screens vary from the two releases.


















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Quote:
Originally Posted by protogod, SC.org staff
This is warboards. And as long is this is warboards, SEN, and OSMAP, and Maplantis, and all your other little sites can go f**k themselves.
Wow, cant you feel the love in the SC Mapping community?

-Ex
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Old 06-29-2007, 03:54 PM   #70 (permalink)
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What's the difference between the two versions?
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Old 09-30-2007, 12:33 AM   #71 (permalink)
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Quote:
Originally Posted by dracahn View Post
http://www.creepcolony.com/mods.shtml

This has a lot of mods so if you want them you should go there
that site can cause harm to ur comp... i used it b4, but its still risky...
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Old 11-20-2007, 07:39 PM   #72 (permalink)
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Quote:
Originally Posted by theinvisibleone View Post
What's the difference between the two versions?
One is grafted. (Tech tree, and button changes like adding a unit to a building or changing what you need to build it.) It only works on 1.14.
The other has more content (GRPs) but is not grafted.

I know im a little late, but this is pinned so i guess its ok then.
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Quote:
Originally Posted by protogod, SC.org staff
This is warboards. And as long is this is warboards, SEN, and OSMAP, and Maplantis, and all your other little sites can go f**k themselves.
Wow, cant you feel the love in the SC Mapping community?

-Ex
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Old 06-18-2008, 09:13 PM   #73 (permalink)
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Zeji Conversion
Author: RangerOfAraluen45
Description:
this mod replaces the main menu, and replaces Protoss with a alien race called Zeji, all units/buildings are replaced and turned into unique looks and new custom weapons
my fileplanet name: Hunter Killer

FilePlanet: Zeji

Zeji Conversion Mod
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Old 06-21-2008, 01:13 AM   #74 (permalink)
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Screens please?
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Old 09-29-2008, 08:38 AM   #75 (permalink)
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Default Zerg Stack Mod

Zerg Stack Mod
Author: MA[Night]
Description:
just a basic mod that allows zerg hydra to stack. only one disablity i did not intend is that the hydra cannot burrow and it can go over any terrain
(use only with other people who are using it on bnet)
no crashes have been recorded/reported.

To Use:
Insert disc (broodwar or orginal) and click the exe.
Attached Files
File Type: rar Zerg Stack Mod.rar (265.8 KB, 2 views)
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