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| Mods & Maps All aspects of modding and map making for Starcraft. |
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#21 (permalink) | |
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Mortal
Join Date: Oct 2007
Location: Canada
Posts: 9
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Quote:
give p1 or p2 1 gas deaths p1 or p2 exactly 1 set deaths p1 or p2 to 0 |
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#22 (permalink) | ||
![]() Inquisitor |
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Quote:
To start with: Why would he want a hypertrigger on a map that probably wont be a speed-intense map? Unless he's making a bound, it's next to no required advantage. A normal trigger is just as good. |
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#23 (permalink) |
![]() ![]() High Priest Join Date: Dec 2006
Location: Somewhere, elsewhere...
Posts: 1,781
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If Switch 01 is Set
Then Wait 1 milisec x 31 Clear Switch 01 Wait 1 Milisec x 31 Preserve If Switch 01 is Cleared Then Wait 1 milisec x 31 Set Switch 01 Wait 1 Milisec x 31 Preserve same with a Switch 02
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#24 (permalink) | |
![]() Heretic Join Date: Aug 2007
Posts: 31
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Quote:
No You dont understand. If you kill 1 unit.. u get 1 gas. If you kill 3 units.. you get 3 gas. You don't understand triggers. Let me dl the map and I will do it for you. As for your civ for 5 gas is simple. Player 1 accumulates 5 gas -create 1 civ at location -Modify player 1 resoucres to 0 gas -preserve trigger ( that will make it to where the game gives you a civ for every 5 gas ) You can not make a trigger to reset the kill count for a player through the game. The game will add up kills for the score at the end of the scenario. You are going about the trigger all wrong. The only way you can do it, is through multiple triggers. You have to make a trigger for every kill, to give 1 gas. so if u want to reward 50 gas to a player/ you will have to make 50 triggers. |
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#25 (permalink) |
![]() ![]() High Priest Join Date: Dec 2006
Location: Somewhere, elsewhere...
Posts: 1,781
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I am 100% sure that is not true, so I'll try to find something in a new korean map I found... Kekek~ Tomorrow, though. I am quite busy at this moment.
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There is a distinct difference between your and you're that 98% of the online community refuses to see. If you're a member of the 2% that wants to decapitate them after beating them to bloody pulps, put this in your signature, and spread the word.
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#26 (permalink) | |
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Banned
![]() ![]() Deviant Join Date: Aug 2006
Location: singapore
Posts: 97
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Quote:
nvm thanks for your help anyway I have already figure out the trigger. lol this trigger give me so many days of headage and within 1 minute I think of 2 trigger that can give me the same result I want. It is just so simple. check player 1 to 7 Condition: current player kill at least 1 any unit give 1 gas to current player. and repeat this trigger 100+ times and just change the number of unit they kill. The second way that can do it is dont make the gas thing just simply put if current player kill score is at least 5 give 1 civic at location.. for current player. same repeat this for about 20+ time and just add 5 kill score for 1 trigger after another. so i say that the problem persist so long is because of the preserved trigger. you preserved the trigger, for you it mean that when player kill 1 unit "another time" gas must also be given. but to the game the preserved mean "continuously giving" gas 1 by 1 and not just give 1 and stop . see the difference? lol 1 trigger that trouble me for so long and within 1 minute can just think of 2 just imagine a human mind... Last edited by Sharpestx : 09-02-2008 at 06:18 AM. |
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#27 (permalink) | |
![]() Heretic Join Date: Aug 2007
Posts: 31
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#28 (permalink) |
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Mortal
Join Date: Sep 2008
Posts: 5
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this is actually very easy just use
condition player has at least 1 kill action subtract 1 kill add 1 gas and preserve trigger then if you have like maybe 30 kills at one time and you want it to go faster (i dont think you will need this) make all the 1's into 2's also if you need to keep track of kills just sue a leader board or death counts
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