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Old 09-01-2008, 02:39 PM   #21 (permalink)
deathkiller2
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Quote:
Originally Posted by Sharpestx View Post
Hi I want to make a trigger that when a player kill 1 unit then they will get 1 gas but I do not want to put kill at least 1 at most 1 or exactly 1 because nuclear can kill 1 kill 2 kill 3 in 1 shot so if I put kill at least 1 then when player kill more than 1 they also receive 1 gas then if I put exactly 1 then if player kill 2 and above unit no gas will be given and if I put at most 1 then when player kill 2 unit and above they also receive nothing so what must I put in the trigger?
deaths p1 or p2 exactly 1

give p1 or p2 1 gas



deaths p1 or p2 exactly 1

set deaths p1 or p2 to 0
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Old 09-01-2008, 06:04 PM   #22 (permalink)
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Originally Posted by Sharpestx View Post
1) hard_on I do not want to argue about the topic on english what I am trying to tell you is I came here for help and if u are willing to help then thanks but don't give that kind of unrelevent comment like fluent in english. I know my english is not perfect but at least you can understand right if not you will not be able to give me a wrong answer. Now I am not here to blame you that you give me a correct or wrong answer because you did help just saying don't give those comment that are not relevent that people don't like. I just PM 1 of the admin who give me a warning on double posting and 1 infration for I also not sure what is the reason. I tell him that he is not a good admin because there are so many admin like dt and other why I don't say that they are not good and just say that he is not good because he is being negative giving people a feeling that he is proud of having the power of admin.
there are alot of good people in bw hack who have help me alot and I know who are they but there are also people who like to give negative comment. I didn't say that the admin is bad just because of the warning he gave me but because I remember he also give other negative comment in my other post it is long time ago matter and I still remember.
Be more positive and make bw hack a more friendlier website. When I say people are negative is like for example last time I just ask that is there this kind of hack and I did not even ask for the hack but there are people who just reply with comment like stop hack begging and all those **** like afraid that people do not know that they know bw hack rule.
Be more positive or at least don't be negative.
Absolute hypocrisy.
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Originally Posted by Sharpestx View Post
2) lol I dont understand what is call hyper trigger 1 told me to copy 30 times and 1 told me to copy 60 times so how much should I copy? ok the result I want is when player kill 1 unit, they will get 1 gas but no at least , at most , or exactly because nuclear can kill 1,2,3,4,5,6,7,8,9,10.... so is there a way out?
"Hypertriggers" are triggers that basically work instantaneously instead of 1 second of execution at a time. For example, most "Bound" maps incorporate Hypertriggers for fast reaction time. However, the crap he posted doesn't have any integration with the trigger your looking for; he just posted a retarded example with no relevance to your request.

To start with: Why would he want a hypertrigger on a map that probably wont be a speed-intense map? Unless he's making a bound, it's next to no required advantage. A normal trigger is just as good.
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Old 09-01-2008, 09:17 PM   #23 (permalink)
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If Switch 01 is Set
Then Wait 1 milisec x 31
Clear Switch 01
Wait 1 Milisec x 31
Preserve

If Switch 01 is Cleared
Then Wait 1 milisec x 31
Set Switch 01
Wait 1 Milisec x 31
Preserve

same with a Switch 02
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Old 09-01-2008, 09:39 PM   #24 (permalink)
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Quote:
Originally Posted by Sharpestx View Post
lol I don't think u understand the problem if it is just so simple then i will not have to ask here.
I know other game give civic as reward yes and I want to do it too but before I can do it I must solve the gas thingy first when they kill 1 they get a gas untill when they kill 5 then they get a civic because i need the gas thing to make the trigger > current play accumulate at least 5 gas, modify resources for current play , subtract 5 gas and create a terran civic in location... for current player and preserved trigger. understand?
your trigger cannot be work because my game is a nuclear game and a nuclear can kiill 1 2 3 4 or even 10 unit at a time so if for the first time player kill 1 unit, your trigger can work and for the next time if they kill 1 unit again it cannot work becuase u did not preserved it but when u preserved it can work continuously. however my problem is in the preserved thing, because my preserved it meant for the whole set of trigger and not mean keep adding resources but it just keep adding resources to me 1 after another.

No You dont understand. If you kill 1 unit.. u get 1 gas. If you kill 3 units.. you get 3 gas. You don't understand triggers. Let me dl the map and I will do it for you. As for your civ for 5 gas is simple.

Player 1 accumulates 5 gas
-create 1 civ at location
-Modify player 1 resoucres to 0 gas
-preserve trigger

( that will make it to where the game gives you a civ for every 5 gas )

You can not make a trigger to reset the kill count for a player through the game. The game will add up kills for the score at the end of the scenario. You are going about the trigger all wrong. The only way you can do it, is through multiple triggers.
You have to make a trigger for every kill, to give 1 gas.
so if u want to reward 50 gas to a player/ you will have to make 50 triggers.
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Old 09-01-2008, 11:33 PM   #25 (permalink)
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I am 100% sure that is not true, so I'll try to find something in a new korean map I found... Kekek~ Tomorrow, though. I am quite busy at this moment.
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I became a true fgt. Why don't you all just accept my fgtness? I'm a fag because it's fun, I never meant to provoke anyone... seriously. It's my natural behavior.
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Old 09-02-2008, 06:13 AM   #26 (permalink)
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Quote:
Originally Posted by Mojo9o View Post
No You dont understand. If you kill 1 unit.. u get 1 gas. If you kill 3 units.. you get 3 gas. You don't understand triggers. Let me dl the map and I will do it for you. As for your civ for 5 gas is simple.

Player 1 accumulates 5 gas
-create 1 civ at location
-Modify player 1 resoucres to 0 gas
-preserve trigger

( that will make it to where the game gives you a civ for every 5 gas )

You can not make a trigger to reset the kill count for a player through the game. The game will add up kills for the score at the end of the scenario. You are going about the trigger all wrong. The only way you can do it, is through multiple triggers.
You have to make a trigger for every kill, to give 1 gas.
so if u want to reward 50 gas to a player/ you will have to make 50 triggers.
mojo trust me you are the one who don't understand nvm if u dont believe you can set this trigger and test urself.
nvm thanks for your help anyway I have already figure out the trigger.
lol this trigger give me so many days of headage and within 1 minute I think of 2 trigger that can give me the same result I want.
It is just so simple. check player 1 to 7 Condition: current player kill at least 1 any unit give 1 gas to current player.
and repeat this trigger 100+ times and just change the number of unit they kill.
The second way that can do it is dont make the gas thing just simply put if current player kill score is at least 5 give 1 civic at location.. for current player.
same repeat this for about 20+ time and just add 5 kill score for 1 trigger after another.
so i say that the problem persist so long is because of the preserved trigger. you preserved the trigger, for you it mean that when player kill 1 unit "another time" gas must also be given. but to the game the preserved mean "continuously giving" gas 1 by 1 and not just give 1 and stop . see the difference?
lol 1 trigger that trouble me for so long and within 1 minute can just think of 2 just imagine a human mind...

Last edited by Sharpestx : 09-02-2008 at 06:18 AM.
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Old 09-02-2008, 01:20 PM   #27 (permalink)
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Quote:
Originally Posted by Sharpestx View Post
mojo trust me you are the one who don't understand nvm if u dont believe you can set this trigger and test urself.
nvm thanks for your help anyway I have already figure out the trigger.
lol this trigger give me so many days of headage and within 1 minute I think of 2 trigger that can give me the same result I want.
It is just so simple. check player 1 to 7 Condition: current player kill at least 1 any unit give 1 gas to current player.
and repeat this trigger 100+ times and just change the number of unit they kill.
The second way that can do it is dont make the gas thing just simply put if current player kill score is at least 5 give 1 civic at location.. for current player.
same repeat this for about 20+ time and just add 5 kill score for 1 trigger after another.
so i say that the problem persist so long is because of the preserved trigger. you preserved the trigger, for you it mean that when player kill 1 unit "another time" gas must also be given. but to the game the preserved mean "continuously giving" gas 1 by 1 and not just give 1 and stop . see the difference?
lol 1 trigger that trouble me for so long and within 1 minute can just think of 2 just imagine a human mind...
Ha.... Is that not what I said. Good Job on solving it, glad I could help.
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Old 09-25-2008, 12:01 AM   #28 (permalink)
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this is actually very easy just use
condition
player has at least 1 kill
action
subtract 1 kill
add 1 gas
and preserve trigger

then if you have like maybe 30 kills at one time and you want it to go faster (i dont think you will need this) make all the 1's into 2's

also if you need to keep track of kills just sue a leader board or death counts
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