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| Mods & Maps All aspects of modding and map making for Starcraft. |
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#1 (permalink) |
![]() ![]() Deviant Join Date: Feb 2008
Location: In your Lungs
Posts: 141
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Ok, i am making a map. It's a cross between hokage and ultimate.
I am haveing problems With some of the triggers: as follows. Auto stocking siloes Getting ghosts to automaticley nuke sertain locations. Moving units to right loctions Here is how i am trying to do it All Set as Player 1,2,3 (4,5,6 Will be the same as this trigger if possible) Movement 1 Conditions Fource 1 Brings at least 0 (any unit) to (Team A tag top) Fource 1 Brings at least 0 (any unit) to (Team A tag Bottom) Fource 1 Brings at least 1 (any unit) to (Team A Spawn) Fource 1 Brings at least 0 (any unit) to (Place of combat) Actions Move all Anyunit for Current Player at (Team A Spawn) to (Middle left) Preserve trigger Movement 3 Conditions Fource 1 Brings at least 2 (any unit) to (Team A tag top) Fource 1 Brings at least 1 (any unit) to (Team A tag Bottom) Fource 1 Brings at least 1 (any unit) to (Team A Spawn) Fource 1 Brings at least 1 (any unit) to (Place of combat) Actions Move all Anyunit for Current Player at (Team A Spawn) to (Team A Tag top ) Preserve trigger Movement 2 Conditions Fource 1 Brings at least 0 (any unit) to (Team A tag top) Fource 1 Brings at least 0 (any unit) to (Team A tag Bottom) Fource 1 Brings at least 1 (any unit) to (Team A Spawn) Fource 1 Brings at least 0 (any unit) to (Place of combat) Actions Move all Anyunit for Current Player at (Team A Spawn) Preserve trigger Key (Location) Movement x - Name of trigger This One works - Pretested Thanks guys you will be added to the credits list if you help is vailed enough, so please leave account names in post Or if you want not to go puplic PM them me. Addion: I want to use the movement trigger for the tagggin proccess So bare that in Mind Also The nuke thing Is an idea and is not yet beed prossed Anyideas wouls be nice on how to do this. sa(
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I am holier than anyone, imorally supreme Are you feeling Facist? Last edited by MnE4life : 09-14-2008 at 01:31 PM. |
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#2 (permalink) |
![]() ![]() Deviant Join Date: Jul 2005
Location: Michigan
Posts: 104
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Fource 1 Brings at least 0 (any unit) to (Team A tag top)
Fource 1 Brings at least 0 (any unit) to (Team A tag Bottom) Fource 1 Brings at least 1 (any unit) to (Team A Spawn) Fource 1 Brings at least 0 (any unit) to (Place of combat) Bringing at least 0 of any unit to a location means that even if there are no units at the location, it's going to occur. You need to understand how least, most, and exactly work, but since you didn't specify exactly what you wanted those units to do, I can't really help you past this. Here's basically how it works. A brings AT LEAST 5 units to X This means that if there are 5 or more units at X, the condition will activate. B brings AT MOST 5 units to Y This means that if there are 5 or fewer units at Y, the condition will activate. C brings EXACTLY 5 units to Z This means that if there are 5 units at Z (no more, no less), the condition will activate. Last edited by HoCkEy_PUCK : 09-16-2008 at 05:02 AM. |
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#3 (permalink) |
![]() ![]() High Priest Join Date: Dec 2006
Location: Somewhere, elsewhere...
Posts: 1,781
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I didn't notice but this guy says truth, use at most 0 instead of at least 0.
Btw, this is not complex.
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#4 (permalink) |
![]() ![]() Deviant Join Date: Feb 2008
Location: In your Lungs
Posts: 141
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No but what i plan to do is.
And the nuke bit?
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I am holier than anyone, imorally supreme Are you feeling Facist? Last edited by MnE4life : 09-18-2008 at 06:43 PM. |
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