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Old 09-14-2008, 10:57 AM   #1 (permalink)
MnE4life

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Default Help!

Ok, i am making a map. It's a cross between hokage and ultimate.

I am haveing problems With some of the triggers: as follows.

Auto stocking siloes
Getting ghosts to automaticley nuke sertain locations.

Moving units to right loctions

Here is how i am trying to do it

All Set as Player 1,2,3 (4,5,6 Will be the same as this trigger if possible)

Movement 1

Conditions

Fource 1 Brings at least 0 (any unit) to (Team A tag top)
Fource 1 Brings at least 0 (any unit) to (Team A tag Bottom)
Fource 1 Brings at least 1 (any unit) to (Team A Spawn)
Fource 1 Brings at least 0 (any unit) to (Place of combat)

Actions


Move all Anyunit for Current Player at (Team A Spawn) to (Middle left)
Preserve trigger

Movement 3

Conditions

Fource 1 Brings at least 2 (any unit) to (Team A tag top)
Fource 1 Brings at least 1 (any unit) to (Team A tag Bottom)
Fource 1 Brings at least 1 (any unit) to (Team A Spawn)
Fource 1 Brings at least 1 (any unit) to (Place of combat)

Actions


Move all Anyunit for Current Player at (Team A Spawn) to (Team A Tag top )
Preserve trigger

Movement 2

Conditions


Fource 1 Brings at least 0 (any unit) to (Team A tag top)
Fource 1 Brings at least 0 (any unit) to (Team A tag Bottom)
Fource 1 Brings at least 1 (any unit) to (Team A Spawn)
Fource 1 Brings at least 0 (any unit) to (Place of combat)

Actions


Move all Anyunit for Current Player at (Team A Spawn)
Preserve trigger


Key
(Location)
Movement x - Name of trigger
This One works - Pretested

Thanks guys you will be added to the credits list if you help is vailed enough, so please leave account names in post Or if you want not to go puplic PM them me.

Addion:
I want to use the movement trigger for the tagggin proccess So bare that in Mind
Also The nuke thing Is an idea and is not yet beed prossed Anyideas wouls be nice on how to do this.

sa(
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Last edited by MnE4life : 09-14-2008 at 01:31 PM.
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Old 09-16-2008, 04:57 AM   #2 (permalink)
HoCkEy_PUCK

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Fource 1 Brings at least 0 (any unit) to (Team A tag top)
Fource 1 Brings at least 0 (any unit) to (Team A tag Bottom)
Fource 1 Brings at least 1 (any unit) to (Team A Spawn)
Fource 1 Brings at least 0 (any unit) to (Place of combat)

Bringing at least 0 of any unit to a location means that even if there are no units at the location, it's going to occur. You need to understand how least, most, and exactly work, but since you didn't specify exactly what you wanted those units to do, I can't really help you past this.

Here's basically how it works.

A brings AT LEAST 5 units to X
This means that if there are 5 or more units at X, the condition will activate.
B brings AT MOST 5 units to Y
This means that if there are 5 or fewer units at Y, the condition will activate.
C brings EXACTLY 5 units to Z
This means that if there are 5 units at Z (no more, no less), the condition will activate.
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Last edited by HoCkEy_PUCK : 09-16-2008 at 05:02 AM.
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Old 09-16-2008, 07:15 PM   #3 (permalink)
Zhuinden

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I didn't notice but this guy says truth, use at most 0 instead of at least 0.

Btw, this is not complex.
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Old 09-18-2008, 09:54 AM   #4 (permalink)
MnE4life

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No but what i plan to do is.
And the nuke bit?
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Last edited by MnE4life : 09-18-2008 at 06:43 PM.
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