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| Mods & Maps All aspects of modding and map making for Starcraft. |
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#1 (permalink) |
![]() Heretic Join Date: Mar 2007
Posts: 11
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Here's the scenario. I am basically creating random characters for a computer player. I am storing these characters that are created away from my main portion of the game. Now i have to create these units with normal create unit with properties because if i create then as hallucinations my triggers do not recognize them. When i run a certain trigger I would like to give the units to my current player but only as hallucinations. Does anyone have any ideas?
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#5 (permalink) |
![]() ![]() High Priest Join Date: Dec 2006
Location: Somewhere, elsewhere...
Posts: 1,781
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You can't turn a unit into a hallucination.
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#6 (permalink) |
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Banned
![]() ![]() ![]() Advocate Join Date: Mar 2008
Posts: 308
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True but he could use a normal unit as the trigger, give it to whichever player, then remove unit > create same unit as hallucination in the same spot on hyper trigger...
Just a thought.. as far as detection and other hallucination related things.. I will say this again there IS a way to detect a hallucination, i would guess it is by moving units to a location and moving them back so it appears as if nothing were there(example 4x4-6x6 square of land surrounded by 2x water all around), for example you make a hallucination in that area and you can only move (5) units instead of (6) then you know there was a hallucination there and you can trigger off it.. but detecting specific units in hallucinated form would require testing and DIFFERENT sizes for each hallu unit... but i do not know if this is the method of detecting hallu i encountered before.. Again just a thought I'm not really trying to be 100% correct with this im a little busy but you get the idea ya? GL Last edited by SilentSymphony : 09-27-2008 at 10:11 AM. |
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#7 (permalink) |
![]() ![]() Deviant Join Date: Feb 2008
Location: In your Lungs
Posts: 141
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i thought sc vessal could detecked them. and if you creat unit with prop you can do it. if not i think you can change unit props aswell
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