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#1 (permalink) |
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=)
Senior Member
Mod preview ![]() ![]() ![]() ![]() Messiah |
Kacow Credits to Zhuinden, Raistlin, Deg, and Mookster for testing.Kacow is a nifty new hack. It's main thing is called FiringPin, it was originally going to do something different but similiar than what it is now hence the name, but I dont want to update all the name references in my source considering its well over 1,000 lines now, so I'm sticking with FiringPin. FiringPin is mainly used for automating units as you have probably seen from my new hack feedback thread I posted in Starcraft hacking related. Here is a picture with captions of the current user interface. There are no hotkeys with this as I want this to work with oblivion, but there are two commands currently in it. They are /fbit - This runs the Built In Test routine /frw - This resets the window position of the UI to its default position incase you place it to a location where you cant access the title bar to move it again. When reporting bugs, please run the BIT command and if there are any codes it spits out please post the bug you ran into and the fail codes it prints if you even get a chance to run /fbit. Note: It is not compatible with the Kcernel32 v 4 that is also available for download in this same forum, so I compiled a version of Kcernel32 that is compatible with Kacow, enjoy. Last edited by K? Pŕo?ćtiόnŹ : 09-03-2008 at 01:11 PM. |
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#4 (permalink) |
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Mortal
Join Date: Feb 2008
Posts: 5
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Very useful program, can be used many different ways. The only thing I could suggest is the ability to use actions that aren't already preset in the action button (Make a Repeat action maybe?) so you could set up an area select an SCV and make it fill the area with Supply Depots is one example. (Hope my suggestion isn't taken as rude / unappreciative)
Last edited by Wolfeh : 09-05-2008 at 01:50 AM. |
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#5 (permalink) |
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Private Hack User
Banned
![]() ![]() ![]() Blessed Join Date: Dec 2005
Location: Canada
Posts: 2,522
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OMG DOOD TYVM.
I've been waiting for this. ^^ Edit: Damn doesn't work on other people. =[ Also what are up with all of the unknown commands? Is that because there is no hotkey for like say z? EDIT 2: DAN the timer for dark swarm, etc. don't work! Last edited by De : 09-02-2008 at 01:09 AM. |
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#9 (permalink) |
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Name's Lampy, Mr.Lampy
Senior Member
Moderator Gold Member ![]() ![]() Saint |
it issues commands to units
ie you set a box around a barracks and tell it to make all marines attack to a certain place or have units patrol attack in more then 2 spaces you can make the drones float and then move to a location
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#13 (permalink) | |
![]() ![]() Deviant Join Date: Jun 2008
Posts: 114
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Kc added a new hack.
Great job Kc. I'm going to try it out Thursday.
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#16 (permalink) |
![]() ![]() ![]() ![]() ![]() Zealot Join Date: Nov 2006
Location: Hiding in your closet
Posts: 741
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A few uses explained (there are more, as some are discovering): Sorting units within your base If you set a location around your unit production buildings which commands all units of a certain type to move to one spot, and then set a location in the same area which commands all units of a different type to move to another spot, your units will be sorted on the fly as they are produced. Setting attack-rally-points The same as above, but the command you associate with the location is to attack to a particular spot on the map as opposed to moving to another spot within your base. Staging units for an attack Staging units is the act of positioning them relative to each other in a way that optimizes their effectiveness in battle. A basic example is putting zealots in front of goons before sending your attack. If you set a location in the middle of the map that command units of a certain type to move to a spot outside your opponent's base, and then set another location in the same area that commands units of another type to move to a second spot outside your opponent's base (near the first spot, the two spots being positioned relative to each other so that units being sent to them will be properly staged to attack), sending your units into the location area you set will cause them move to the perimeter of your opponent's base and be staged to attack automatically. You can do this with as many unit types as you like to automate the staging of complex attacks. It is also worth noting that the locations you set remain until you deactivate them, so you can keep using them to stage your troops as you attack repeatedly. Advanced patrols If you set several locations around your base (or any patrol path) which command units to attack-move, and the attack-move command of each location sends the units into the next location, your units will attack in a loop (or whatever pattern you create). Orchestrated attacks I'm not going to spell out my attacks, but in general, you can use this to trigger your various units to automatically do the things you want them to do, by choosing a spot somewhere on the map and setting locations there which issue commands to your units. Then when you are ready to go you can just send your units into that spot and they will proceed on from |