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#1 (permalink) |
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Senior Member
Moderator ![]() Inquisitor |
I haven't seen any documentation for the new colors Blizzard added, so I went ahead and did it myself.
Also, I don't remember the difference between 01h and 02h, so if anyone can specify that would be great. Code:
0x01 - Boring grey 0x02 - Boring grey 0x03 - Yellow 0x04 - White 0x05 - Sticky dark grey (don't use) 0x06 - Red 0x07 - Green -- Control 0x08 - Invisible 0x09 - Tabulation 0x0A - Newline 0x0B - ? 0x0C - Used to crash back in v1.12 and below, now is only newline 0x0D - Invisible --/Control 0x0E - River blue 0x0F - Teal 0x10 - Purple 0x11 - Orange -- Control 0x12 - Align text right 0x13 - Align text center 0x14 - Text is gone? --/Control 0x15 - Brown 0x16 - White (not as bright as 0x04) 0x17 - Yellow 0x18 - Dark Green 0x19 - Yellow? 0x1A - Yellow? 0x1C - Navy blue 0x1D - Army green 0x1E - Grey 0x1F - Teal |
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#5 (permalink) |
![]() ![]() Deviant Join Date: May 2007
Location: Sweden
Posts: 108
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I know this is a quite old thread, but I didn't want to create a new one. I wonder if someone knows where the P1 color is.
Code:
0x0E - River blue (P2) 0x0F - Teal (P3) 0x10 - Purple (P4) 0x11 - Orange (P5) 0x15 - Brown (P6) 0x16 - White (P7) 0x17 - Yellow (P8) |
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#6 (permalink) |
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=)
Senior Member
Retired Staff Member ![]() ![]() ![]() ![]() Messiah |
This is from a previous patch, it may need updating.
Code:
GetPlayerColor proc index:byte ;(starts at 0);Palo's nose?
push ebx
mov ebx,581DBEh
add bl,index
xor eax,eax
mov al,[ebx]
pop ebx
.if al==6fh
mov al,8
.elseif al==0A5h
mov al,0Eh
.elseif al==9Fh
mov al,0Fh
.elseif al==0A4h
mov al,10h
.elseif al==9Ch
mov al,11h
.elseif al==13h
mov al,15h
.elseif al==54h
mov al,16h
.elseif al==87h
mov al,17h
.elseif al==0B9h
mov al,18h
.elseif al==88h
mov al,19h
.elseif al==86h
mov al,1Bh
.elseif al==33h
mov al,1Ch
.elseif al==4Dh
mov al,1Dh
.elseif al==9Ah
mov al,1Eh
.elseif al==80h
mov al,1Fh
.endif
ret
GetPlayerColor endp
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#8 (permalink) | |
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Banned
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