This is a development tool for hack makers, not a hack. If you're looking for a new hack, leave the thread now.
SCLib Beta v0.3 has functions for 3 things:
1.) Print client side text messages.
2.) Check state of hack user.
3.) Draw to Starcraft's screen.
4.) A simple map hack
Screenshot of drawing to SC's screen (source code to drawExample.dll is included).
I have attached the library and necessary instructions. Note: make sure SCLib.dll is in the same folder as Starcraft.exe when you test.
I, personally, am excited. I think using SCLib.dll is much easier than managing an independent drawing routine. However, I know it's only useful if it is used. So, I encourage those interested/skeptic of the SCLib idea to try this version out, see what you like or dislike, then let me know what you think!
Thanks in advance,
Titan
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Update SCLib Beta v0.2.
Note the following important changes:
getState now returns:
- 0 = User is in an unknown location.
- 1 = User is in a Battle.net channel.
- 2 = User is in a game lobby.
- 3 = User is in a game (actively playing).
Drawing functions have been changed for the better with the following procedures:
regDrawProc
drawSCText
drawSCRect
drawSCTransRect
unRegDrawProc
Drawing works differently. Now, you register your own drawing procedure that is called by SCLib when the screen refreshes. Then, you place all drawing functions(drawSCText, ect.) in that procedure.
Here is a screenshot of the updated drawExample (source code is included).
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Update: SCLib Beta v0.3.
Beta version 0.3 adds an exciting new feature, a simple map hack.
"Simple" map hack vs "full" map hack?
This simple map hack does not:
- Have a "third" state, only on and off
- Display minerals/gas in mini-map
- Display zerg creep if you don't have real vision
^^The above features currently cause a loss and thus are not included.
However it does have:
- Safe clicks
- Not detected by Warden (won't give a loss)
- View enemy units & buildings in full/mini map.
It is my hope that by including a simple map hack, the need to combine several hacks will lessen because of the few map hacks that presently exist. As a consequence, hackers will have more independence and hack users less incompatibility and less inconvenience from combining many DLLs.
Screenshots of Map Hack (source code for mapHack.dll is included, of course).
On:
Clicking on a unit:
Off:
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