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#1 (permalink) |
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Mortal
Join Date: Nov 2007
Posts: 7
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I didn't see a list yet, so I guess it's about time that this gets done.
I will add all Unitcodes over the week. Neutral Critters Code:
6E656368h == Chicken 6E736865h == Sheep 6E706967h == Pig 6E726163h == Raccoon 6E656372h == Bunny 6E66726Fh == Frog Heros Code:
4870616Ch == Paladin 48616D67h == Archmage 486D6B67h == Mountain King 48626C6Dh == Bloodmage Code:
68706561h == Worker 686D696Ch == Militia 68666F6Fh == Footman 68726966h == Rifleman 686B6E69h == Knight 686D7072h == Priest 68736F72h == Sorceress 68737074h == Spellbreaker 686D746Dh == Mortar 68677972h == Gyrocopter 686D7474h == Tank 68727474h == Tank with Rockets 68646877h == Dragonhawkrider 68677279h == Gryphonrider 68776174h == Waterelemental Level 1 68777432h == Waterelemental Level 2 68777433h == Waterelemental Level 3 68706878h == Phoenix 68707865h == Phoenix Egg Code:
68746F77h == City Hall 686B6565h == Castle (Level 2) 68636173h == Castle (Level 3) 68686F75h == Farm 68616C74h == Altar of Kings 68626172h == Barracks 68626C61h == Smith 686C756Dh == Lumbermill 6861726Dh == Workshop 68617273h == Arcane Sanctuary 68766C74h == Arcane Shop 68677261h == Gryphon Aviary 68777477h == Scout Tower 68617477h == Arcane TOwer 68677477h == Guardtower 68637477h == Cannon Tower Heros Code:
4F626C61h == Blademaster 4F666172h == Farseer 4F746368h == Tauren Chieftain 4F736864h == Shadowhunter Code:
6F70656Fh == Peon 6F677275h == Grunt 6F68756Eh == Troll - Headhunter 6F74626Bh == Troll Berserk 6F636174h == Devastator 6F726169h == Raider 6F6B6F64h == Kodo 6F746272h == Batrider 6F777976h == Windrider 6F646F63h == Troll Doctor 6F73686Dh == Shaman 6F737077h == Spiritwalker 6F73706Dh == Astral Spiritwalker 6F746175h == Tauren 6F737731h == Ghost Wolf 6F737732h == Terror WOlf 6F737733h == Spiritwolf 6F687764h == Health Ward 6F746F74h == Stasis Trap 6F657965h == Ward 6F737031h == Snake Protection Level 1 6F737032h == Snake Protection Level 2 6F737033h == Snake Protection Level 3 6F737034h == Snake Protection Level 4 (?) Code:
6F677265h == Main house 6F737472h == Stronghold 6F667274h == Fortress 6F616C74h == Altar of Storms 6F626172h == Barracks 6F666F72h == War workshop 6F74746Fh == Tauren Totem 6F736C64h == Spirit Lodge 6F626561h == Beastiary 6F747262h == Orc Burrow 6F777477h == Arrowtower 6F766C6Eh == Voodoo Lounge Heros Code:
55646561h == Deathknight 55647265h == Dreadlord 556C6963h == Lich 5563726Ch == Crypt Lord Code:
7561636Fh == Acolyte 7567686Fh == Ghoul 75637279h == Cryptfiend 75676172h == Gargoyle 75736864h == Shade 756E6563h == Necrolyte 7562616Eh == Banshee 7576D7F7h == Meatwagon 7561626Fh == Monstrosity 7566726Fh == Frostwyrm 756F6273h == Obsidian Statue 75627370h == Destroyer 75736B6Dh == Skeleton Mage 75736B65h == Skeleton Warrior 75637331h == Beetle Level 1 75637332h == Beetle Level 2 75637333h == Beetle Level 3 75637342h == Beetle Level 2 Burrowed 75637343h == Beetle Level 3 Burrowed 7563726Dh == Cryptfiend Burrowed 7567726Dh == Gargoyle Stoneform Code:
75676F6Ch == Undead Goldmine 756E706Ch == Necropole 756E7031h == Halls of the dead 756E7032h == Black Citadel 757A6967h == Ziggurat 757A6731h == Spirittower 757A6732h == Nerubian Tower 75736570h == Crypt 75677276h == Graveyard 75616D64h == Altar of Darkness 75736170h == Mine Victims 75746F64h == Temple of the Damned 75736C68h == Slaughterhouse 75746F6Dh == Undead Shop Heros Code:
456B6565h == Keeper of the Groove 456D6F6Fh == Priestress of the Moon 4564656Dh == Demonhunter 45646D6Dh == Demonhunter (Metamorphosis) 45776172h == Warden Code:
65777370h == Wisp 65617263h == Archer 6573656Eh == Huntress 65647279h == Dryad 6562616Ch == Gleve Thrower 65686970h == Hippogryph 65687072h == Hippogryph Rider 6563686Dh == Chimera 65646F74h == Druid of the Talon 6564746Dh == Druid of the Talon (Crow Form) 65646F63h == Druid of the Claw 6564636Dh == Druid of the Claw (Bear form) 656D7467h == Mountaingiant 65666472h == Feary Dragon 65666F6Eh == Tree 65737076h == Avatar of Revenge 6576656Eh == Revenge Spirit Code:
65746F6Ch == Tree of Life 65746F61h == Tree of Ages 65746F65h == tree of Eternity 656D6F77h == Moonwell 65616F6Dh == Ancient of War 65617465h == Altar of the Ancients 65616F65h == Ancient of Wisdom 65616F77h == Ancient of Wind 65646F62h == Huntress Hall 65747570h == Ancient Protector 65646F73h == Chimera Aviary 6564656Eh == Ancient of Wonders Last edited by Ziphrx : 11-11-2007 at 07:04 PM. |
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#7 (permalink) |
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Banned
![]() Evangelist |
yeah probably. To do a unit alert all you'd have to do is just write a jmp or call to your own code when a unit is created and check what type it is with these values. And to create it you could probably call the function to give a building a que to build/train something. You'd just have to find those functions.
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#8 (permalink) | |
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Banned
![]() ![]() Deviant Join Date: Oct 2005
Location: www.w3jsp.com
Posts: 49
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Thanks for this nice list!
Note, you guys can patch (it triggers the CreateUnit function) Code:
6F4605D9 |. E8 A277D4FF CALL Game.6F1A7D80 ; \Game.6F1A7D80 The whole function looks like this Code:
Unit* __fastcall CreateUnit(DWORD dwPlayerSlot, DWORD dwUnitClassId, DWORD* pdwX, DWORD* pdwY, DWORD _6F84C940, DWORD _404, DWORD _1, DWORD _2); You can call it like this, if you like to create your own units Code:
DWORD dwX = 0; DWORD dwY = 0; Unit* pUnit = CreateUnit(0, 0x68706561, &dwX, &dwY, 0x6F84C940, 0x404, NULL, -1); ![]() My Configuration: Quote:
Last edited by Sheppard : 05-10-2008 at 01:55 PM. |
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#10 (permalink) | ||
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The Sexy Penguin
Senior Member
Retired Staff Member ![]() ![]() ![]() Prophet |
nice sheppard, i look forward to seeing more work from you.
__________________
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