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Old 10-21-2007, 08:50 PM   #21 (permalink)
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:O Sorry didnt see that
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Old 10-21-2007, 08:55 PM   #22 (permalink)
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np, atleast your trying to contribute.
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Old 10-25-2007, 09:33 PM   #23 (permalink)
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Quote:
Originally Posted by ulliklliwi View Post
sry to say buddy, but unit blocks are from 336 bytes and or 672 bytes
Never met an info block higher than 336... if ur seeing 672 byte, you maybe hallucinated 2 block in one lol :P (336 * 2 = 672)
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Old 10-30-2007, 03:58 PM   #24 (permalink)
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PHP Code:
#define pLTPlayerLobbyAbby 0x57EEE4

typedef struct tLTPlayerLobby
{
    
int iSlotOneId;
    
char szunknown00[3];
    
char szSlotOneName[24];
    
int iunknown00;
    
int iSlotIndexOne;
    
int iSlotTwoId;
    
char szunknown01[3];
    
char szSlotTwoName[24];
    
int iunknown01;
    
int iSlotIndexTwo;
    
int iSlotThreeId;
    
char szunknown02[3];
    
char szSlotThreeName[24];
    
int iunknown02;
    
int iSlotIndexThree;
    
int iSlotFourId;
    
char szunknown03[3];
    
char szSlotFourName[24];
    
int iunknown03;
    
int iSlotIndexFour;
    
int iSlotFiveId;
    
char szunknown04[3];
    
char szSlotFiveName[24];
    
int iunknown04;
    
int iSlotIndexFive;
    
int iSlotSixId;
    
char szunknown05[3];
    
char szSlotSixName[24];
    
int iunknown05;
    
int iSlotIndexSix;
    
int iSlotSevenId;
    
char szunknown06[3];
    
char szSlotSevenName[24];
    
int iunknown06;
    
int iSlotIndexSeven;
    
int iSlotEightId;
    
char szunknown07[3];
    
char szSlotEightName[24];
hLTPlayerLobby;

hLTPlayerLobbypLTPlayerLobby = (hLTPlayerLobby*)pLTPlayerLobbyAbby;

/*
if slot id = -1 then no one is in that slot
slot index is the index of witch slot there in
slot name is the name of the person in the slot

so if u want to change someones name just do 
*/

strcpy(pLTPlayerLobby->szSlotEightName"\x05WOW Gray"); 

Last edited by ulliklliwi : 10-30-2007 at 05:03 PM.
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Old 10-30-2007, 04:43 PM   #25 (permalink)
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Code:
BWFXN_DrawBox  4E18E0
BWFXN_PlaySound  4BBEF0
Code:
PlaySound proc		Sound:DWORD

	push 00h
	push 00h
	push 63h
	push Sound
	call dword ptr [BWFXN_PlaySound]
	ret

PlaySound endp
<3 Perma wrote these. SOURCE
Code:
DrawBox proc	x:DWORD, y:DWORD, w:DWORD, h:DWORD, clr:BYTE 

	mov al, clr
	mov ds:[6CF494h], al
	push h
	push w
	push y
	push x
	call [BWFXN_DrawBox]
	ret

DrawBox endp

DrawTransparentBox proc		x:DWORD, y:DWORD, w:DWORD, h:DWORD, clr:BYTE, midclr:BYTE

	pushad
	mov edx, y
	mov eax, h
	add eax, edx
	mov ebx, eax
	.while edx < ebx
		pushad
		invoke DrawBox, x, edx, w, 1, midclr
		popad
		add edx, 02h
	.endw
	invoke DrawBox, x, y, w, 2, clr
	invoke DrawBox, x, ebx, w, 2, clr
	invoke DrawBox, x, y, 1, h, clr
	mov eax, x
	mov ebx, w
	add ebx, eax
	invoke DrawBox, ebx, y, 1, h, clr
	popad
	ret

DrawTransparentBox endp
Draw box example:
Code:
invoke DrawBox, 130, 140, 120, 150, 00
invoke DrawBox, 160, 160, 20, 60, 30
invoke DrawBox, 200, 160, 20, 60, 30
invoke DrawBox, 150, 240, 80, 20, 30
Halloween face, go try it.
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Old 11-04-2007, 12:19 PM   #26 (permalink)
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I found this on accident while looking into Selection Hacks.

Code:
004E5E62 - NOPing twice makes Starcraft unit's Health bars display without having to click on them. Like Warcraft 3's Alt button.
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Old 11-04-2007, 02:13 PM   #27 (permalink)
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Thix Jiggie , Viper.. Drawbox = Statshack right?
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Old 11-04-2007, 03:38 PM   #28 (permalink)
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Quote:
Originally Posted by ProMasser View Post
Thix Jiggie , Viper.. Drawbox = Statshack right?
No do you have a half of brain and do any kind of research for yourself clicking on that thread would have shown you it's for drawing boxes like the old starspeak

Quote:
Originally Posted by ViperGTSR3g View Post
I found this on accident while looking into Selection Hacks.

Code:
004E5E62 - NOPing twice makes Starcraft unit's Health bars display without having to click on them. Like Warcraft 3's Alt button.
I just got done playing with this function and I could only make the health bar come up when I clicked on the units and for some reason it wouldn't work on any new units created.
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Old 11-04-2007, 03:49 PM   #29 (permalink)
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Yeah I found out after a little while that apparently it will only work for units that were selected while it was NOPed out. And even then, after that the bars refused to go away XD When the function was restored, units that were created after that were fine with no health bars appearing. And apparently it's not the only function that can make the bars appear... Unless I am getting mixed up. Zynastor you should include this feature with Oblivion :D And have it toggle-able :P

EDIT: Oh, and for the units that had health bars displayed, after they died, the bars remained on the screen. So if you had an army slaughter another army, and you had these bars up, you'd have a screenful afterwards...
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Old 11-04-2007, 04:47 PM   #30 (permalink)
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Promasser, you're an idiot.

To not be off topic
Code:
DrawIco proc x:DWORD,y:DWORD,hIco:DWORD
LOCAL h:BYTE
LOCAL w:BYTE
LOCAL sy:DWORD
LOCAL sx:DWORD
	pushad
	mov esi,hIco
	mov bl,[esi]
	mov w,bl
	mov bl,[esi+1]
	mov h,bl
	add esi,2
	xor cl,cl
	.while cl<h
		xor ch,ch
		.while ch<w
			mov al,[esi]
		    MOV BYTE PTR DS:[6CF494h],al
			inc esi
			
			movzx edx,cl
			mov eax,y
			add eax,edx
			mov sy,eax
			movzx edx,ch
			mov eax,x
			add eax,edx
			mov sx,eax
			.if sx<639 && sy<430
				pushad
					push 1 
					push 1 
					push sy
					push sx
					mov eax,004E18E0h
					CALL eax 
				popad
			.endif
			inc ch
		.endw
		inc cl
	.endw	
	popad
	ret
DrawIco endp
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Old 11-10-2007, 05:55 PM   #31 (permalink)
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nvm

Last edited by hure : 11-11-2007 at 01:29 PM.
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Old 11-15-2007, 02:08 AM   #32 (permalink)
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The health bars are more than just an on/off switch Viper, trust me.
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Old 11-16-2007, 10:29 PM   #33 (permalink)
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Can someone post a drophack offset?
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Old 11-17-2007, 12:45 AM   #34 (permalink)
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Are you ****ing retarded?
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Old 11-17-2007, 12:51 AM   #35 (permalink)
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Why you say that? i have a drophack coded i just need offset.
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