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Starcraft II Discussion Discussion pertaining to the upcoming title from Blizzard Entertainment, Starcraft II.

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Old 07-23-2008, 07:40 AM   #61 (permalink)
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The grapics don't seem to bother me. :\
beats the hell out of Sc 1 graphics.
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Old 07-23-2008, 11:29 AM   #62 (permalink)
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That's not the point. The point is how bright everything is. It's supposed to be darker, and Zerg buildings are hilariously horribly ugly. And the whole thing looks like a Warcraft III Mod. That's all the problem with it. :P
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Old 07-23-2008, 07:17 PM   #63 (permalink)
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That's not the point. The point is how bright everything is. It's supposed to be darker, and Zerg buildings are hilariously horribly ugly. And the whole thing looks like a Warcraft III Mod. That's all the problem with it. :P
wtf are you talking about dude? SC1 is incredibly bright, the colors are just a bit washed out, as most of the games made at the time were. They only had 16-24 bits to work with.
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Old 07-23-2008, 10:36 PM   #64 (permalink)
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Maybe it was only my monitor that was dark. My bad, lol. But what I mean is that the grass looks so cheerful and magical.
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Old 07-23-2008, 11:09 PM   #65 (permalink)
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God this is the same argument you people have with diablo 3, it looks cartoony, look at this

Oh yeah, it's like something out of dora the explorer, it's obvious this game was designed for two year olds.

There we go there's the dark gritty realism I remember. Idiots.
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Old 07-23-2008, 11:24 PM   #66 (permalink)
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Command Center looks like a lunchbox I had.
But seriously it looks like somebody said "HEY, THE MORE GUNS THINGS HAVE ON THEM, THE COOLER THEY ARE!" and just started to think of places to put weapons that aren't dongs.
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Old 07-24-2008, 01:58 AM   #67 (permalink)
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I don't see how it looks any more cartoony than the original.
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Old 07-24-2008, 02:12 AM   #68 (permalink)
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I think it's how round everything is.
Because of the 3D-ness of it all.
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Old 07-24-2008, 02:34 AM   #69 (permalink)
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I see what you mean when I look at some of the Terran structures, but honestly it's not that big of a deal, Starcraft looked like garbage if you wanted them to preserve that ****ty look than it sucks for you. I'm more worried about major gameplay changes, like this new gas mechanic, (you can buy additional gas for 100 minerals) If they start making major changes to gameplay that's when it will no longer feel like starcraft, much like the transition from wc2-wc3.
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Old 07-24-2008, 02:42 AM   #70 (permalink)
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If they don't balance the races as well as they did in Sc 1, then the game will seriously fail.
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Old 07-24-2008, 03:01 AM   #71 (permalink)
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I think they have enough practice balancing.
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Old 07-24-2008, 03:05 AM   #72 (permalink)
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The game will probably be more balanced than in SC1, I think they're making a concerted effort right now to change the mechanics in such a way where it's like starcraft, but a NEW starcraft, instead of just starcraft with different units.
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Old 07-24-2008, 08:23 PM   #73 (permalink)
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The mechanics changes are the big issue, it's true. MBS has got to go. Automine has got to go. Attack-move rally points have got to go. So many more changes... have got to go.

I am all for updating the game, but not for making it easier or changing the macro/micro balance that made the first game great. I read somebody asserting on the SC2 forums that the new changes simply reduce "attention-splitting"... yes, and that is the problem. It was the fact that you had to split your attention between macro and micro, always having to decide at any given moment where your attention was needed more, that created that classic feeling of urgency in the first game. When you were doing macro during a battle you always knew the micro was suffering, and vice versa. You had to CHOOSE, and that was a fundamental aspect of strategy. If they don't recapture this aspect of the game in SC2, it will amount to a turd in a tuxedo.
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Old 07-24-2008, 11:07 PM   #74 (permalink)
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I think they're changing the mechanics, not destroying the game.
The idea this time around is probably focusing on game strategy and not click strategy.
They're trying to further differentiate between the races, the terran are even more of a balanced race with the new dichotomy in the types of units, instead of everything being just inbetween... IE, they added a raiding aspect with the reapers, while also giving tanks more utility and adding more heavy units. Protoss has just been given even heavier units and added more of a technique to the way you use them. I don't know about the zerg, but they'll probably be more about their already disposable aspect and adding something else in the mix.

It really looks like the goal is for it to be another game that will also feel familiar when you start playing again.
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Old 07-25-2008, 01:48 AM   #75 (permalink)
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Quote:
Originally Posted by exzapel
The idea this time around is probably focusing on game strategy and not click strategy.
It's not "click strategy" they are shifting away from, that is an extreme oversimplification which does not address the issue. They are altering the fundamental balance of macro/micro by automating what used to be crucial macro tasks, thereby reducing the need to divide your attention between macro and micro. That is a problem - a large part of what gave starcraft its addicting feeling of play was the fact that you had to decide at any given moment whether macro or micro was more needed, and while you did one the other suffered, making where to devote your attention at any given moment a crucial part of the game strategy. If you have ever played starcraft you know this is true. I don't know how you can imagine starcraft being starcraft without that feeling. It might be fun but it would be a different RTS without the feeling of play that made the original the greatest RTS of all time. Dumb move.
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Old 07-25-2008, 04:35 AM   #76 (