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Starcraft II Discussion Discussion pertaining to the upcoming title from Blizzard Entertainment, Starcraft II.

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Old 07-11-2008, 03:23 AM   #1 (permalink)
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Default New unit pattern...

Has anyone else seemed to notice that most of the new/updated units in SCII (particularly the Protoss) are like "the final line of defence" or super heavy units that can only be built/used sparingly? Like the Immortals, the Crucio Seige Tank, Thors, the Colossus, the Warp Rays, the Mothership, etc... You get the point, but I wonder if this is in an attempt to change the game mechanics... Like to force you to use a multitude of units instead of sticking with one type like in the original.
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Old 07-11-2008, 04:09 AM   #2 (permalink)
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I hope not.
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Old 07-11-2008, 10:15 PM   #3 (permalink)
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Zealots still look pretty damn expendable.
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Old 07-11-2008, 10:37 PM   #4 (permalink)
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Well, of course there needs to be expendable units, but I meant a lot of the new/updated units.
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Old 07-11-2008, 11:07 PM   #5 (permalink)
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Those reapers look like they would work nice in rushes...just spam a few, jump some cliffs, pwn all the probes/scvs/drones then leave. Easy win...unless you have to tech alot for them...
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Old 07-12-2008, 02:45 AM   #6 (permalink)
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It's probably gonna be a lot of tech. The Crucio Siege Tanks look really cool. I wonder how the new units are gonna be.
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Old 07-27-2008, 01:40 PM   #7 (permalink)
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I get really surprised with the thor, it reminds me the metal gear and looks quite powerfull
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Old 08-31-2008, 10:33 PM   #8 (permalink)
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Can you imagine a map like Python? Bring in 5 reapers through the back, jumping through cliffs, and boom. Their economy is done. These units kind of take away from the SC we all know too well...
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