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Old 09-03-2008, 10:46 PM   #1 (permalink)
nano351
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Default [Starcraft] nVector v1.00

nVector v1.01
by: nano351
Teh Project

Description:
nVector is a hack that I recently developed. What it does is draw a vector from every units origin to the destination point of their order.

Hotkeys:
F2 - Toggle the four states of nVector
State 1 - off
State 2 - on using color White
State 3 - on using the color of the Owner of the unit
State 4 - use Alliance coloring
F3 - Toggle showing vectors for all units or only the selected ones
F4 - Toggle lines over/under units

Passive Features:
-select multiple enemies (will not work with Oblivion)

Compatiblility:
This hack has been tested and worked with:
-Oblivion v3.10
-KCernal32v4
-(b-'.')b v1 beta

Screenshots:



zLoader is included in the download. zLoader was created by Zynastor.
Attached Files
File Type: zip nVector.zip (97.6 KB, 51 views)

Last edited by nano351 : 09-08-2008 at 07:47 PM. Reason: Update
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Old 09-04-2008, 10:39 AM   #2 (permalink)
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Looks good, perhaps you can also have a mode thats shows selected units destination for units not owned by you.
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Old 09-04-2008, 10:46 AM   #3 (permalink)
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Nice.
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Old 09-04-2008, 02:34 PM   #4 (permalink)
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Cool idea but seems it would be crowded/
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Old 09-04-2008, 06:04 PM   #5 (permalink)
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nvm

Last edited by Twix : 09-04-2008 at 06:06 PM. Reason: figured out my mistake
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Old 09-04-2008, 06:22 PM   #6 (permalink)
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Neat.
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Old 09-04-2008, 07:18 PM   #7 (permalink)
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This might be pretty damn useful in Mini-Game Party, hahahahah.
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Old 09-04-2008, 07:35 PM   #8 (permalink)
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Quote:
Originally Posted by Zynastor View Post
Looks good, perhaps you can also have a mode thats shows selected units destination for units not owned by you.
Do you mean like it only draws vectors for the currently selected units?
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Old 09-05-2008, 05:52 AM   #9 (permalink)
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Nice, I'm assuming you got the idea from Zmap?
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Old 09-05-2008, 06:38 AM   #10 (permalink)
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It's a pretty basic idea, I'd be surprised if he got it from anywhere.
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Old 09-05-2008, 10:03 AM   #11 (permalink)
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I think c&c3 also has something like this, but yes the idea is very basic and if I remember correctly zMap's only shows this for hero's on the minimap.

Quote:
Originally Posted by nano351 View Post
Do you mean like it only draws vectors for the currently selected units?
yes.
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Old 09-05-2008, 07:43 PM   #12 (permalink)
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When I came up with the idea for this I didn't get it from anything just popped in my head. I decided to write my own pixel drawing function then line drawing and then triangle drawing. From their I'd be able to draw any shape. When I made the line drawing function the idea popped in my head and I decided to do it. The only time I've every seen anything like it is in Command and Conquer Tiberean Sun.

And zynastor, I can easily make it only for the currently selected units. I'll be sure to include a toggle for that in the next version.
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Old 09-05-2008, 08:11 PM   #13 (permalink)
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Very neat! I'm excited to see other people tinker with more customized modifications like this (rather than another run-of-the-mill maphack). Keep up the good work nano!
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Old 09-06-2008, 11:39 PM   #14 (permalink)
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That'd be cool if you drew it on the minimap too.
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Old 09-07-2008, 09:37 AM   #15 (permalink)
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Quote:
Originally Posted by Zynastor View Post
I think c&c3 also has something like this, but yes the idea is very basic and if I remember correctly zMap's only shows this for hero's on the minimap.



yes.
zMap can show for any unit, it only shows for hero to stop the mesh of 100 lines all over the place. There is no limitation to it..

Quote:
Originally Posted by nano351 View Post
When I came up with the idea for this I didn't get it from anything just popped in my head. I decided to write my own pixel drawing function then line drawing and then triangle drawing. From their I'd be able to draw any shape. When I made the line drawing function the idea popped in my head and I decided to do it. The only time I've every seen anything like it is in Command and Conquer Tiberean Sun.
Nice you were able to accomplish this first for SC. Good work.
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Old 09-07-2008, 10:12 AM   #16 (permalink)
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nice
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